Topped Off

OVERVIEW

A mobile card game developed during lockdown, built around turning everyday spaces into an indoor playground. Created in collaboration with a software developer, with me focusing on illustration and UI design.

image-of-a-topped-off-mobile-game-in-action
image-of-a-topped-off-mobile-game-logo-skeches

YEAR

2023

ROLE

LEAD GRAPHIC DESIGNER

RESPONSIBILITIES

LOGO DESIGN
GAME DESIGN
ILLUSTRATION
UI/UX DESIGN


About the project

As the idea developed into a working game, the challenge was finding a style that feels fun and playful without being childish.

Some early directions leaned too far towards minimal or exaggerated, so the final approach sits somewhere in the middle.

The interface needed to remain clear and easy to navigate, especially given the casual, social nature of the game.

image-of-a-topped-off-mobile-game-app-store-mockup

Visual direction

The visuals combine character-driven cocktail illustrations with a playful yet structured interface.

The illustrations carry most of the personality, while the UI remains clear and functional. Keeping that balance was key to making the experience engaging without affecting usability.

Application

Includes cocktail illustrations, game backgrounds, UI components and other in-game visuals.

Each element was designed to make the game feel fun and intuitive, rather than just cool to look at.

Smooth Scroll
This will hide itself!
Topped Off

OVERVIEW

A mobile card game developed during lockdown, built around turning everyday spaces into an indoor playground. Created in collaboration with a software developer, with me focusing on illustration and UI design.

image-of-a-topped-off-mobile-game-in-action
image-of-a-topped-off-mobile-game-logo-skeches

YEAR

2023

ROLE

LEAD GRAPHIC DESIGNER

RESPONSIBILITIES

LOGO DESIGN
GAME DESIGN
ILLUSTRATION
UI/UX DESIGN


About the project

As the idea developed into a working game, the challenge was finding a style that feels fun and playful without being childish.

Some early directions leaned too far towards minimal or exaggerated, so the final approach sits somewhere in the middle.

The interface needed to remain clear and easy to navigate, especially given the casual, social nature of the game.

image-of-a-topped-off-mobile-game-app-store-mockup

Visual direction

The visuals combine character-driven cocktail illustrations with a playful yet structured interface.

The illustrations carry most of the personality, while the UI remains clear and functional. Keeping that balance was key to making the experience engaging without affecting usability.

Application

Includes cocktail illustrations, game backgrounds, UI components and other in-game visuals.

Each element was designed to make the game feel fun and intuitive, rather than just cool to look at.

Smooth Scroll
This will hide itself!
Topped Off

OVERVIEW

A mobile card game developed during lockdown, built around turning everyday spaces into an indoor playground. Created in collaboration with a software developer, with me focusing on illustration and UI design.

image-of-a-topped-off-mobile-game-in-action
image-of-a-topped-off-mobile-game-logo-skeches

YEAR

2023

ROLE

LEAD GRAPHIC DESIGNER

RESPONSIBILITIES

LOGO DESIGN
GAME DESIGN
ILLUSTRATION
UI/UX DESIGN


About the project

As the idea developed into a working game, the challenge was finding a style that feels fun and playful without being childish.

Some early directions leaned too far towards minimal or exaggerated, so the final approach sits somewhere in the middle.

The interface needed to remain clear and easy to navigate, especially given the casual, social nature of the game.

image-of-a-topped-off-mobile-game-app-store-mockup

Visual direction

The visuals combine character-driven cocktail illustrations with a playful yet structured interface.

The illustrations carry most of the personality, while the UI remains clear and functional. Keeping that balance was key to making the experience engaging without affecting usability.

Application

Includes cocktail illustrations, game backgrounds, UI components and other in-game visuals.

Each element was designed to make the game feel fun and intuitive, rather than just cool to look at.

Smooth Scroll
This will hide itself!