A mobile card game developed during lockdown, built around turning everyday spaces into an indoor playground. Created in collaboration with a software developer, with me focusing on illustration and UI design.


YEAR
2023
ROLE
LEAD GRAPHIC DESIGNER
RESPONSIBILITIES
LOGO DESIGN
GAME DESIGN
ILLUSTRATION
UI/UX DESIGN
About the project
As the idea developed into a working game, the challenge was finding a style that feels fun and playful without being childish.
Some early directions leaned too far towards minimal or exaggerated, so the final approach sits somewhere in the middle.
The interface needed to remain clear and easy to navigate, especially given the casual, social nature of the game.


Visual direction
The visuals combine character-driven cocktail illustrations with a playful yet structured interface.
The illustrations carry most of the personality, while the UI remains clear and functional. Keeping that balance was key to making the experience engaging without affecting usability.
Application
Includes cocktail illustrations, game backgrounds, UI components and other in-game visuals.
Each element was designed to make the game feel fun and intuitive, rather than just cool to look at.

This will hide itself!
A mobile card game developed during lockdown, built around turning everyday spaces into an indoor playground. Created in collaboration with a software developer, with me focusing on illustration and UI design.


YEAR
2023
ROLE
LEAD GRAPHIC DESIGNER
RESPONSIBILITIES
LOGO DESIGN
GAME DESIGN
ILLUSTRATION
UI/UX DESIGN
About the project
As the idea developed into a working game, the challenge was finding a style that feels fun and playful without being childish.
Some early directions leaned too far towards minimal or exaggerated, so the final approach sits somewhere in the middle.
The interface needed to remain clear and easy to navigate, especially given the casual, social nature of the game.


Visual direction
The visuals combine character-driven cocktail illustrations with a playful yet structured interface.
The illustrations carry most of the personality, while the UI remains clear and functional. Keeping that balance was key to making the experience engaging without affecting usability.
Application
Includes cocktail illustrations, game backgrounds, UI components and other in-game visuals.
Each element was designed to make the game feel fun and intuitive, rather than just cool to look at.

This will hide itself!
A mobile card game developed during lockdown, built around turning everyday spaces into an indoor playground. Created in collaboration with a software developer, with me focusing on illustration and UI design.


YEAR
2023
ROLE
LEAD GRAPHIC DESIGNER
RESPONSIBILITIES
LOGO DESIGN
GAME DESIGN
ILLUSTRATION
UI/UX DESIGN
About the project
As the idea developed into a working game, the challenge was finding a style that feels fun and playful without being childish.
Some early directions leaned too far towards minimal or exaggerated, so the final approach sits somewhere in the middle.
The interface needed to remain clear and easy to navigate, especially given the casual, social nature of the game.


Visual direction
The visuals combine character-driven cocktail illustrations with a playful yet structured interface.
The illustrations carry most of the personality, while the UI remains clear and functional. Keeping that balance was key to making the experience engaging without affecting usability.
Application
Includes cocktail illustrations, game backgrounds, UI components and other in-game visuals.
Each element was designed to make the game feel fun and intuitive, rather than just cool to look at.

This will hide itself!